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Updated Car Navigation
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In order to make the navigation of the car’s AI better, I created multiple actors to tell the AI where it can’t drive. The actors have a collision box set so there is only a slim area between them that the cars […]
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Car AI
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I have begun working on creating a car Pawn that will drive around the level, and on occasion stop at the store. After a car is spawned, it will find either an empty parking space or a random de-spawn point. If it […]
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Checkout Mechanic Update
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I was able to work on the checkout mechanic. When the NPC comes to the counter, they will start to unload items one by one onto the counter. When the player interacts with those items, they move across the counter to be […]