Game Design Portfolio

Mine Adventure – Block Mesh


The main focus of this solo project was the level design. Nearly everything in this was added by me. The exception being the character itself.

One of my favorite things about this level was the rails that I made using splines. It was my first time using them and I think it came out pretty well.

Tower Defense

This small tower defense game made use of a custom tile system. The enemies are using a NavMesh to get to the blue square.

The tiles that aren’t paths have a nav modifier on them to prevent moving through them. This makes it so they stay on whatever path I build with tiles without needing to specify the path they should take.


Biohazard Escape


Biohazard Escape was one of my larger projects.
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Floraphobia

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This game was another school project where we had to create a level with multiple paths to the end and optional objectives.

Each of these videos shows the level at various steps in the project. Explaining level layout and mechanics.

As the project progressed, I created more mechanics and actors to make the level feel more flushed out.

This final video of Biohazard Escape showcases all of the mechanics of the level in detail and how I created it in Unreal Engine.

Floraphobia

This is one of the first things that I created for Floraphobia. It’s easy to add new recipes and create new crafting tables. The items are also easy to create and are simple to use.

This video was created to explain how to create and use my elevator system that I designed for Floraphobia.