Latest News
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Studio and Steam
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Recently, the store page for Card Dealer has been approved on Steam. The store page can be found here. Card Dealer will be part of the Steam Next Fest: October 2024. There will be a demo that you can play, and then […]
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Credits, Widgets, Tutorial
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Recently, I added a new credits page as well as making the various widgets display in layers as they should. This fixes an issue that it previously had where the dialog would be displayed under the trade item window. Additionally, I have […]
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Car Nav and Tutorial
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I have made decent progress regarding the navigation for the cars and I have added more roads and curbs to the level. I have also started working on the tutorial for the game. Currently, there are 4 tasks implemented, with more on […]
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Updated Car Navigation
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In order to make the navigation of the car’s AI better, I created multiple actors to tell the AI where it can’t drive. The actors have a collision box set so there is only a slim area between them that the cars […]
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Car AI
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I have begun working on creating a car Pawn that will drive around the level, and on occasion stop at the store. After a car is spawned, it will find either an empty parking space or a random de-spawn point. If it […]
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Checkout Mechanic Update
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I was able to work on the checkout mechanic. When the NPC comes to the counter, they will start to unload items one by one onto the counter. When the player interacts with those items, they move across the counter to be […]
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Current Project
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For a while now, I have been working on a card shop simulator game that I am calling Card Dealer. Its a simulation type game where you manage a card shop. Handling stock, displays, customers, and money. Currently there is a computer […]